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CedarBridge Stem curriculum integrates gaming tech

Keith Oliver, cofounder of Vault Academy (Photograph supplied)

CedarBridge Academy is integrating cutting-edge gaming technology programmes into its curriculum.

The school has linked up with Vault Academy and its e-sports partner firm, FITGMR, to deliver the course, which aims to “revolutionise education”.

As the first school on the island to collaborate with the US-based Vault Academy, CedarBridge is at the forefront of exploring how e-sports and technology shape society and create career paths in emerging industries.

Looking ahead, Vault Academy and FITGMR aim to expand these offerings to every school across the island by next autumn.

Vault Academy is partnering with CedarBridge Academy (Image supplied)

Kenneth Caesar, the principal of CedarBridge, said he was “extremely proud” to see the partnership forged with Vault.

He added: “As the school that offers the signature learning programme for Stem, our goal is to expose our students to the many opportunities this field offers.

“E-sports is becoming very popular around the world, and we want to ensure we position our students to be part of this innovation.”

As part of the collaboration, FITGMR is introducing Polynize, a game simulation software package, into the e-sports curriculum.

Developed by an Australian company, Polynize transforms traditional learning by offering immersive, AI-powered simulations that teach, evaluate and certify critical skills needed in the professional world.

Polynize is now breaking ground in the education sector, and CedarBridge students are the first to benefit.

FITGMR’s e-sports mastery curriculum combines tools such as Polynize with foundational education in e-sports strategy, health and performance.

During a session on November 19 hosted by Vault Academy and FITGMR, students and staff explored the capabilities of Polynize in tandem with FITGMR’s curriculum.

Teachers and pupils participated in live simulations, including a thought-provoking scenario exploring violence in first-person shooter games.

Wade Herman, a computer science teacher, engaged in this exercise, showcasing how the AI-powered platform enhances critical thinking, writing and problem-solving — all while safeguarding user privacy.

Achievement

Daveon Kellyman, an S4 student at CedarBridge Academy, made history as the first person in the world to win against the scholastic AI simulation Polynize.

Tasked with defending the benefits of first-person shooter games, Daveon demonstrated how these games improve hand-eye co-ordination, critical thinking and reaction times, citing real-world examples such as avoiding accidents while cycling.

A spokeswoman for CedarBridge Academy said: “His impressive performance underscored the educational potential of the programme to foster essential 21st-century skills.”

Keith and Shurland Oliver, cofounders of Vault Academy, emphasised the transformative nature of the partnership.

They said in a joint statement: “Our programmes are meticulously crafted to meet career, technical and educational standards, equipping participants with the skills and knowledge to excel in emerging fields such as technology, aviation, e-sports, management and media.”

To learn more about Vault Academy’s programmes and initiatives, visitwww.myvaultacademy.org

Shurland Oliver, cofounder of Vault Academy (Photograph supplied)
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Published December 27, 2024 at 7:51 am (Updated December 27, 2024 at 7:28 am)

CedarBridge Stem curriculum integrates gaming tech

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