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Video game design winners announced

Island Fever, a role-playing video game created by Evan Nappée, Max Posthumus and Jonathan Nappée, won first place at the event (Image supplied)

Island Fever, a two-dimensional role-playing game, emerged as first-place winner last weekend of an annual video game design competition.

The feral chicken game, which was designed by the team of Evan Nappée, Max Posthumus and Jonathan Nappée, featured among a host of creative ideas at the event on October 18 at Suite Solutions in Pembroke.

Adrian Lodge, the contest’s founder, said that the theme of this year’s competition was anime, a popular Japanese style of animation.

Second place went to the team of Alexander Posthumus, Jordi Posthumus and Elliott Nappée, who created Sunken Steve — The Lazy Depths, an underwater platform game inspired by the isekai subgenre, in which scenes are based in a different world.

Winners’ row: Adrian Lodge, founder of the competition, with the first-place team of Evan Nappée, Max Posthumus and Jonathan Nappée. In the back is Jakeem Edmead, a volunteer for the event (Photograph supplied)

Noah Furbert, Theo Trott, Anthony Villeda and Tschana Wade combined their efforts to create Kaivah Challenge, an anime-style zombie game that placed in third in the challenge.

Tschana Wade, centre, who was declared Best Graphic Designer, with Adrian Lodge, founder of the competition, and Jakeem Edmead, a volunteer for the event (Photograph supplied)

Ms Wade received a special prize, which was given out for the first time in the competition, for Best Graphic Designer.

One of the founders of the Anime Bermuda Club, Gregory Dean, shared his knowledge on the theme at the event.

Special guest speaker Moira Kelly, a senior video game animator, joined the event virtually to share an example of creating anime characters.

Gregory Dean, of the Anime Bermuda Club, left, and Adrian Lodge, founder of the competition, share a few words at the event (Photograph supplied)

The organisers said the competition inspired people of all ages to join and showcase their creativity.

Designers joined in teams of two to four to create a video game idea and show their artistic abilities using digital art.

The event also included an entrepreneurial side of business, which featured budgeting, advertising, market research and monetisation of their game idea.

Participants exchange views during the event (Photograph supplied)

This year, participants were able to put together a PowerPoint presentation and pitched their idea, as if it were to be made to a game publisher, for $1 million.

The organisers thanked the event’s sponsors, BEDC, Rize Technologies, Red Laser and John Barritt & Son Ltd, for helping to make the challenge a success.

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Published October 24, 2024 at 1:50 pm (Updated October 25, 2024 at 5:17 pm)

Video game design winners announced

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