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Online game uses AI-powered characters

The past meets the future: Emanuele Filiberto of Savoy, Prince of Venice (Photograph supplied)

The Bermuda holding company, The RoyaLand Company Ltd, will use artificial intelligence-powered non-player characters, as a significant advancement of their development of a new, web-based game.

The company is focused on creating an online and offline immersive, fantasy-based royalty-themed game called TheRoyal.Land.

It is leveraging AI to create a more immersive gaming experience for the product. Players will engage in-game natural conversations with intelligent NPCs, including a digital human representation of Prince di Savoia as well as numerous other heirs of real-world royal families.

These AI-driven NPCs will respond contextually to player inquiries, offering guidance, sharing knowledge, and driving the narrative forward, according to a press statement.

By combining advanced AI with historical insights from royal families, TheRoyal.Land aims to deliver a unique and engaging gameplay experience. Players will be able to interact with lifelike digital representations of historical figures, learning about their lives and legacies while embarking on exciting adventures.

The company said in a statement that research indicates that players overwhelmingly desire a more natural connection with NPCs.

The company noted: “In fact, a survey of 1,000 gamers revealed that: (a) 99 per cent felt AI NPCs would enhance gameplay, (b) 78 per cent felt like they would spend more time playing if AI NPCs were included, and (c) 79 per cent would be more likely to buy a game with AI NPCs.

“Multiple gaming development studios have even reported increases in playtime after adding AI NPCs to their games. AI NPCs also contribute to a stronger sense of player agency, further enhancing the overall gaming experience.

The company is actively focused on developing what it believes to be a novel, interactive and immersive game based on a player-empowered design.

This game is expected to feature proprietary digital avatars and provide opportunities to players to earn in-game reward currency, build virtual land, and own their online assets while enhancing all of these features with premium incremental in-game content.

TheRoyal.Land is being developed in collaboration with the company’s founder and chief executive officer Emanuele Filiberto di Savoia ― the grandson of the last King of Italy ― as well as seven other royal families and families with legal, hereditary or historically based claims to royal positions in Russia, Albania, France, Bulgaria, Yugoslavia, Lesotho, and Mecklenburg.

TheRoyal.Land is intended to integrate these families’ first-hand historical perspectives to deliver an authentic and unique past-meets-future entertainment experience.

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Published December 10, 2024 at 5:05 pm (Updated December 10, 2024 at 7:32 pm)

Online game uses AI-powered characters

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